Landscape Architect & Specifier News

DEC 2018

LASN is a photographically oriented, professional journal featuring topics of concern and state-of-the-art projects designed or influenced by registered Landscape Architects.

Issue link: https://landscapearchitect.epubxp.com/i/1061582

Contents of this Issue

Navigation

Page 11 of 101

12 Landscape Architect and Specifier News For the project featured in this article, some of the most simplistic technologies that exist in the realm of augmented and virtual reality were used during the presentation process. However, more advanced technology is available to assist throughout the entire design cycle. It started with a group project for a design studio at the University of Georgia, College of Environment and Design. It involved the hypothetical redesign of UGA's south campus. After conceptualizing the plan and coming up with a physical study model, the existing buildings, circulation, and contours were drawn in AutoCAD. Utilizing a mixed media graphics approach, the simplified base plan was plotted from AutoCAD and hand graphics were used to add proposed plant materials and outdoor structures. To further communicate the design, our group embarked on a 3D SketchUp and Lumion workflow. We geo-located our site using the "Location" feature of SketchUp and draped our AutoCAD base plan onto the existing topography. 3D Buildings and outdoor structures were added in SketchUp. The file was exported as a 3D file (.DAE) and imported into Lumion, an extremely powerful 3D-rendering software tool, which allows users to apply photorealistic effects to three dimensional objects and space. This software has the additional capability to quickly and easily represent changes in time of day and weather conditions. Using Google Cardboard, a device that uses engineered lenses, was integrated into the workflow to translate a panorama of the design into an immersive, yet inexpensive and readily accessible, 360-degree experience. Continued on page 14 As designers, landscape architects are always striving for the most efficient, effective, and engaging options for showcasing their work. As an undergraduate student, the same motives exist and that is what prompted me, with the assistance of PhD student Micah Taylor, to explore the applications of Augmented and Virtual Reality in landscape architectural design. These constantly evolving tools are gradually becoming more user-friendly and easier to incorporate into the regular workflow of design projects. in the Design Process Using Virtual Reality by Braden T. Meadows, University of Georgia, College of Environment and Design For more articles on the latest technology in the green industry, go to ... and search tech

Articles in this issue

Archives of this issue

view archives of Landscape Architect & Specifier News - DEC 2018