Landscape Architect & Specifier News

DEC 2018

LASN is a photographically oriented, professional journal featuring topics of concern and state-of-the-art projects designed or influenced by registered Landscape Architects.

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Page 13 of 101

14 Landscape Architect and Specifier News this capability, we assigned the lighting features to create a nighttime 3D model of our design. This digital rendering, alongside images of our hand- rendered master plan, resulted in the ability to present both conventional, widely accepted graphic communications with cutting-edge rendering tools. As mentioned, the final touch to our first-year's capstone project was to provide viewers with a virtual reality experience. Lumion has a feature that allows the user to render a 360-degree panorama that captures the entirety of a space. The software then lets the user export this panorama as a .JPEG to an application called IrisVR. This program allows users to upload a 360-degree image to their server and then view it on any mobile device that has an Internet connection. We were already aware of the complexity and disorientation that accompanies many users' experiences with virtual reality, so we sought a medium that could deliver a useful, immersive experience that was inexpensive and readily accessible: a simple device called Google Cardboard, which uses engineered lenses to translate a panorama into an immersive 360-degree experience. Using the IrisVR app on our phones, we used five Google Cardboards to showcase five unique scenes in our design. The absence of movement tracking in Google Cardboard's simple virtual reality experience we viewed as an advantage—minimizing the amount of disorientation that the user experienced while still providing an immersive and effective presentation. Though a simplistic use of augmented and virtual reality; for many landscape architects this method could provide an additional graphic technique to their professional repertoire and that "pop" to a critically important design presentation. There are more interactive virtual reality applications that allow the user to not only view a surrogate of a real place, but also to collaborate on design ideas by interacting with the scene. Furthermore, augmented reality technology is improving the ability to represent design scenarios on-site or onto hard-copy plans in a client presentation. These more advanced applications are emerging and are sure to play a major role in the future of design. Studio Design Team: Braden T. Meadows, Rory C. Granros, Jonathan D. Diaddigo, Cole B. Allison, and Macon R. Chapman, B.L.A. students, College of Environment and Design, UGA Technical Support: Micah Taylor, PhD student, College of Environment and Design, UGA Above: Using Lumion, a 3D-rendering software tool, photorealistic renderings of site features were added; including: trees, shrubs, groundcovers, benches, light standards, surface materials, and lighting accents to complete the 3D rendering. Right: A phone app, IrisVR, combined five unique scenes of the design to provide an effective presentation with a minimal amount of disorientation to the viewer. Virtual Reality Continued from page 12 Left: Because nighttime lighting was a significant element to this project's design, the entire plan was scanned in and rendered in Adobe Photoshop to illustrate selective illumination.

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